![]() ![]() If anything - everyone might want to download the PDF instruction manual that was created. Also, add BeatLock to the Shift+Sync button combination. The primary function changes are with the following controls - SKIP, BEAT GRID - Clear/Set and Adjust/Slip buttons. So, before you install - I HIGHLY RECOMMEND you first download the PDF instruction manual first and read through it. There are some minor changes to some of the actions in this update. No - it does not correct the crossfader assignment toggles for Decks 1 & 3 on the front panel. UPDATED to Version 2.0 This update corrects the 2 deck skin use issues with Sync and Deck 3 & 4 controls impacting Deck 1 & 2 when Deck 3 & 4 are toggled in PC mode. Atm I usually have the average amplitude included in the filename but it would be nice if the mixer could display the difference in average amp. If any of you guys know a software application that leads to only a very minute loss in sound quality, do let me know. I know that I could just normalize the songs but normalizing software usually lead to a compromise in sound quality and I am a bit finicky about that. In the same way if the right loaded track is louder the right half of the leds are used. ![]() The more the difference in the average amplitude, the more number of leds. The average amplitude of the two loaded tracks could be compared and if the left track is louder the left half of the leds could light up. I sometimes find that one song maybe much louder than the other and it is difficult to realize that over the headphones. I was wondering if it would be possible to use that array of leds to maybe display the difference in loudness between two loaded tracks. I dont think there will be many people who would depend on a visual representation of whether two song are in sync or not. I could attempt to replicate this action, but it would require a lot of modification to the definition file and some extremely extensive mapping. If you want the Wet/Dry to be consistent at the start each time then add - & effect slider 1 50% - to the script for the LoopRoll effect Btw, I purposely do not add features to the default mappings where people would have to download a specific effect in order for the mapping to work. effect "looproll" active while_pressed & effect slider 2 70% - 1 Beat Loop effect "looproll" active while_pressed & effect slider 2 80% - 2 Beat Loop effect "looproll" active while_pressed & effect slider 2 90% - 4 Beat Loop effect "looproll" active while_pressed & effect slider 2 100% - 8 Beat Loop You would change the following scripts - LOOP_IN - var '%loop_num' ? var 'hotcue_delete' ? effect "looproll" active while_pressed & effect slider 2 70% : loop 1 : loop_in LOOP_OUT - var '%loop_num' ? var 'hotcue_delete' ? effect "looproll" active while_pressed & effect slider 2 80% : loop 2 : loop_out LOOP_SELECT - var '%loop_num' ? var 'hotcue_delete' ? effect "looproll" active while_pressed & effect slider 2 90% : loop 4 : wheel_mode "loop_move" while_pressed RELOOP - var '%loop_num' ? var 'hotcue_delete' ? effect "looproll" active while_pressed & effect slider 2 100% : loop 8 : reloop The way this would work is you need to be in LOOP MODE Manual - then when the Shift is held and you press the corresponding button AND HOLD - you get the LoopRoll effect you are looking for. You can already add the LoopRoll effect by downloading the LoopRoll effect from TexZK ( ) and use the following VDJScript action for the buttons. ![]()
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